So Ive been creating too many creatures and stuff recently, I've decided to create a human for my portfolio for variation. Ive started some of the sculpting but need to make him more interesting, but still an average male. He is not going to be a super hero or anything a like, just a guy. Anyway here is a paint over please…
http://www.kickstarter.com/projects/1189791395/mira-and-mouse-vinyl-toy?ref=category So I recently posted my first Kickstarter project!! Woo! I'm hoping to finally make a vinyl toy of my Mouse character. Thanks again to Justin Meisse for pointing out Kickstarter to me in the first place. Also, a big thanks to Robot The…
Hi, I am trying to Spawn an animated (Skeleton Mesh) animation (Looping or Rigid) from the Actor Factory. Then I want it to move from one point to another (Left to Right). I got it to Spawn from Actor Factory when the level is loaded. How do I make it move or go from A to B (pathnode). Thank you for anyone helping me.
i have a creature i'm zbrushing. i want to work on the head only. i hide everything but the head right? however, now when i try to rotate around the head...the ENTIRE model rotates. i lose the head in the window very easily b/c the "camera" is rotating around the entire model. does this make sense? i need to be able to…
Hi, A bit late but I was not sure if I would participate at first. I am going to do a projectile that hit sphere B. My theme will be Star guardian. * FINAL Version - SSS * WIP 05 - Timing and debuff change * WIP 04 - Debuff and impact * WIP 03 - Overall pattern + initialisation spell * WIP 02 - Projectile : Star Spear *…
Hey guys - Out of the box in Maya, it seems impossible to make a purely additive or multiplicitive material (such as one that might make light rays when applied to some planes). a) am I wrong? and b) if I'm not wrong, do any of you good people have workarounds, suggestions, or anything like that. At work I get around this…
Hello guys! check out the Artstation link for the marmoset viewer and more.. hope you like them :) Radio_NA6a https://www.artstation.com/artwork/y5v6O Radio_Fu. NP. E ac https://www.artstation.com/artwork/Qqqdl Radio_Fu.H.E.u1 https://www.artstation.com/artwork/xR9bE Radio_Samos RS1/5 UD/42…
Hypothetically, would it be possible to write a plugin for Maya that would provide xNormal with the necessary meshes from a) directly in the Maya scene that are automatically output to temp files and b) via a path (for sculpts that are too heavy to live in the Maya scene), provide info about which maps to bake and the…
Just published another small script, could b euseful for some of you too, guys. Here it is: https://gum.co/Fjhm It replaces control objects' shapes with part of a character mesh, which will deform and follow the skinned mesh and animation. You will be able to just click on the arm, for example, to select arm fk control.…
You can stack bend deformers in maya like they did in the tutorial. Below maya 2010/11? if I remember right though, you use radians to calculate the arc instead of degrees. Though Google solves that issue. However, 2010/2011/2012 you can now specify degrees or radians in preferences. M4d and kcat both give other…