is there a script out there that could make selected polys into circles? Like, it rearranges all outer verts in selected poly so that they are equidistant and equiangular?
1. Hm as for UV. That also happened to me. I uv the mesh in rizom-uv to check it out. Whenever I imported the mesh the UV was broken but when I re-imported the mesh the UV was as good as it was in rizom-uv. I don't know what the problem is. 2. About using less support loops. I wanted to have smooth areas in those areas,…
You seems to have extruded parts of this "rips", constructed the circular part connect it; selected the inner part, extruded it and scaled them in your X axis like so..? Consider to extrude and reposition the inner part like that.. (also as mentioned) maybe adding more vertices to the circle part:
I created a night scene with ray tracing last night and saved the file closed it reopended it and the scene isnt lit anymore with the dark sky, is there an option i need to select to turn it back on?
Hello everyone, we are looking for a digital painter with a sense of color to collaborate on the development of a mobile game for iOS and Android. It is about coloring of drawn screens in Photoshop or in some other program. The result will be a graphic story / comic that will be part of our game. At the same time, we plan…
Try this: Select the object you wanna move and activate Move Tool Select the handle on the X-axis of the Move Tool (red arrow), so it will turn yellow Press and hold V key. Middle mouse to move object on the X-axis to a vertex Ready
https://www.youtube.com/watch?v=X7i8tsdNN2I Key Features: * Automatic Surface Alignment: Greeble parts automatically align to each face’s normal—no manual rotation required. * Instant Parenting: Each newly scattered part is parented to its target mesh, so moving or transforming the original object keeps all the detailing…