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yeah - the sbsar will expose any graph level input parameters in your sbs plus a couple related to output size/pixel aspect ratio. if you want to avoid needing a player/sampler/painter install you can run it through batchtools with a simple script/.bat file or if you need to work at scale it's worth looking at the…
Looking at your page's HTML, it's javascript, not php (php happens server-side, before the website is loaded; it stands for "php hypertext preprocessor"). The pertinent HTML code is;<script language="JavaScript" type="text/javascript" src="https://www.g-cg.com/content/wp-content/themes/gcg/js/stepcarousel.js"></script> And…
Level Design is more about scripting and gameplay nowadays. You don't get to make levels look beautiful. At least not in big studios. If you did the models, textures and lighting you should consider yourself an environment artist. If however level design is indeed what you're aiming for then you need to put complete…
hmmm.. well then i may just go the route of making each button using a macro. i had figured what i was doing would be easier, since its all consolidated into 1 script. this is in fact my first maxscript so i am still trying to get a grasp of things. so would it be at all possible to get all 4(or more) buttons into 1 script…
Hey all, Hoping someone can help me troubleshoot this. I'm working in Maya 2016 and using a script to soften the normals on my low poly (got the script from this thread). I'm baking in xNormal using a custom cage, saving at 2K as a Targa, and the map looks really clean. Still, I'm getting some weirdness in Marmoset. I do…
Max2012 has the exact same feature now, it is called "Rescale Elements" and its found in the UV editor under "Arrange Elements" and you should give it a try. It's a little more robust than the normalize script in texTools. Rescale Elements works on any kind of geometry and works in instances of the UwrapUVW that are…
Try this MEL script, just select all your items, execute the script, rename and jump to the next item using the tab key: string $RNM_WIN = `window -t "Rename"`; columnLayout -adj true -w 256; string $sel[] = `ls -sl`; for($each in $sel){ nameField -o $each; } button -label "Close" -c "deleteUI -window $RNM_WIN"; showWindow…
DynaMesh Modifier? That could be useful but I probably wouldn't use it all that often. ShrinkWrap Modifer? There are already a few scripts and plug-ins that do this. MaxRetopo, WrapIt, Paul Hormis's Conform Wrap script. They aren't modifiers but then I don't see any advantage to them if they where modifier based instead.…
yeah actually i think all of this is possible without a script now :) aside from holding J or whatever hotkey you set to 'Discrete Scale' to snap to 0 while you're scaling, you should now have 'Normals Average' as an option in the 'Tool Settings' panel - along with several other options to effectively planarize it however…