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Character Artists: Retopology for proper animation?
Topic by
adaweawe
·
Sep 2016
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Technical Talk
As a character artist, is it very important to study how to properly retopologize so that the polygon flow will work for animators?
Looking for Max plugin
Topic by
LEViATHAN
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Jan 2010
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Technical Talk
Looking for a Max plugin which colored polygons by vertex count. Want to use it to check for non-quads on my basemesh.
Can't find the Subdivision Axis in Maya.
Topic by
tsuika
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Sep 2017
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Technical Talk
I wan't to reduce the number of polygons right after adding an object. Can't seem to find that option.
Re: UV mapping and Retopology (Current and future State)
Reply by
RacePeaceDay
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May 2019
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Technical Talk
If there will be voxels instead of polygons, there probably wont be need for retopo. But for now they're too laggy.
Re: systemshock 2 on gog.com!
Reply by
eld
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Feb 2013
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General Discussion
not even skinned meshes if I remember correctly, you can have loose polygons.
Re: Alpha problems with xolius shader
Reply by
Xoliul
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Dec 2010
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Technical Talk
You should just not use 2 sided rendering and duplicate the polygon, then flip normals.
Re: Milky normal maps - xnormal
Reply by
dirigible
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Oct 2012
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Technical Talk
Yeah, I can't say for Max, But in Maya it's in the polygon menu, Normals > Unlock Normals.
2 results
Re: Thread of Awesomeness, Hilariousness, Off-topic, Youtube
Reply by
Computron
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Jan 2012
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General Discussion
THEM POLYGONS ARE COMING TO GET YOU FOR ALL THOSE TIME YOU CHAMFERED THEM.
8 results
Re: How To Solve This Issue with Triangles and Smoothing Groups?
Reply by
mrgesy
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Feb 2014
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General Discussion
ALso I welded several edges to one vertex to decrease polygon count for games
Re: Nissan SR20DET engine
Reply by
Nam.Nguyen
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Apr 2014
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3D Art Showcase & Critiques
surface constraint + polygon modeling , Just clever. Thanks a lot for sharing amazing stuff
2 results
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