Hello everybody, i am working on tilable pieces and i modeled some walls etc. I have height maps which is created in zbrush. I want to apply maps to pieces and repeat itself again and again. So i imported map to substance painter to see does it repeat correctly. But unfortunately it doesnt unless i set uv shell 0 to 1 on…
Unfortunately I do not have Substance Designer. Thank you for linking it though. I may have to get it if I can't find a workaround for this. Here are the diffuse maps. Legs Diffuse Body Launcher
Damn, I've been really busy. I got some time today to put some more tweaks on the High, integrating the mashed shapes by adding in some indents where they intersect and making the edge widths more consistent and get a good start on the low. I remade the bolt/charging-handle area so that it will now be an asymmetrical part…
Hello! My apologies if this post is in the wrong place. If that's the case please tell me! So I'm testing my WIP custom helmet for Undying in the Dota 2 workshop, when I get this error. I'm not extremely experienced with skinning, but to my knowledge I believe I skinned the helmet correctly. Do I need to export something…
More geometry is the easiest solution. If you wanted to get fancy, and know the model is only going to be viewed from a certain angle, you would paint the textures in a way for it to look smoother, but that's really specific and not practical.
Hey guys, In an effort to get some new cool stuff on my reel, I'm offering to animate your Dominance War entry! I'm willing to rig (probably using CAT in 3dsMax) I'm not sure what I'll animate them doing yet, I guess it kind of depends on what people are willing to share. If you have something in mind, please include that…
Hi, am using unreal engine and while working on the button labes, i noticed that the white text decals that fall into deep shadow or are lit only by ambient light (Left-Side) appear to glow or have a fuzzy, bright edge/fill, even though the material does not have an Emissive input connected. The decals that are directly…
I know I can search this up but there are so many tutorial that keep going in different direction so was wondering if anyone could let me know how I can import my textures that i export out from substance painter to godot. Just i keep coming across videos but they lead to something different and well get overwhelmed. So…