Animatic Media is searching for seasoned Unreal Generalist Artists for freelance car cinematic work for a leading automotive manufacturer starting Jan. 4th. **This position is 100% telework. This is a unique opportunity to leverage your proven AAA industry experience to help create stunning realistic environments and…
Hello I have mudbox 2014 and photoshop CS5. I have model (hi poly version with UVs) and 8192x8192 tif texture. Im in perspective viewport in mudbox with flat lighting on and i click file - export Screen to PSD, i use screen 4x size and export it into PSD, there i open it and make additional changes to that one appropriate…
Hello guys. I´ve got a problem and hope you can help me again. I got a skeletal mesh in Unreal and it has morph targets (it is a car with damage states as morph targets). I want to create proper LODs for the mesh and do that by exporting the mesh and creating the LODs in Max. Adding the new meshes (LODs) as actual LODs in…
I've been playing around with learning Blender and trying to import a scene from 3DS Max comprised of about 150 models and 50 dummy objects. The obj format exports models quite nicely, but does not preserve the hierarchy and doesn't support dummy objects (among other things no doubt). So I tried every exporter blender…
I made a number of modular assets in max 2012 and exported them as .ASE's as I have done loads of times. I made my environment from these peices then went back over them to UV them and basic texture. My first UV channel has the UV's going out of the UV space as it is a tiling texture, I have never had any problems with…
I'm having a problem with importing into Zbrush from max 9, that I was hoping somone might know whats going on, or how to fix it? I've created a model with UV's in max, and have brought it into Zbrush. I've checked the UV's for overlapping in Zbrush, and there's 2 big triangles red triangles going over several parts of the…
@ KristianT - Regarding your question about making a scene in 3d app or in udk. If its for the rough size/volumes test u can do it in 3dapp. Not even need to get it into Unreal. It can be just for you to roughly estimate the possible size and composition of the scene. Basic boxes/cylinders r used in such case. Regarding…
Really sorry for the bump but is there anyway to fix this? I did some searches on the forum and I think it's because I imported the model as a FBX file... which is total crap and it messed up my groups or something in that nature. Is there anyway to fix this? I tried it all.. I'm [ ] <- that close to breaking my mouse and…
Sure, I get that as a junior you have to demonstrate a willingness to learn but some of the people in that thread also display rigidity. What's stopping the Junior from modeling stuff in Blender and then exporting the FBX to a Maya scene? I am an outsourcer and that's what I did in my first project. Many of my colleagues…
@stilobique : Great, i will do a few commits before weekend so it's a bit clearer, and since you know the topic already, it'd be very useful to have some impression (even just what i need to explain better about usage, or why you wouldn't use my workflow , i.e. my script assumes you do lowpoly 1st and start hipoly from a…