Recetly I got a test for applying as a senior 3D environment artist. The task was to make a small level inspired by a piece of concept art by the amazing Dmitry Barbashin and make it feel different. It also had to run with 60 FPS on my 8 years old Android phone (it does). With the generous permission of Dmitry I am posting…
http://https//vimeo.com/307173099 Go here to see the 8 second video.... This is...was my first complete build from start to finish. Maya, Substance Painter, B2M, and Materialize were used and all renderes done with Arnold.
More videos presentation on my Artstation - md_ridhwanborha artstation - ArtStation - Unreal Engine 5 - The Bouncer, MD Ridhwan Borha ----------------------------------------------------------- I would like to credit these 2 awesome artists whose artworks gave me inspiration to final designed the character, The Bouncer.…
The Wiki gives the link to http://www.squirrelyjones.com/public/feathers.pdf which is gone and not in the WayBack machine. WE do have his fur tut at http://wiki.polycount.com/w/images/8/80/Squirrelyjones_fur.pdf
There are some well known game artists who use Modo, like Tor Frick and Wes McDermott. Also, http://community.thefoundry.co.uk/discussion/topic.aspx?f=8&t=113648
Richard Yot is a good teacher: http://www.amazon.co.uk/Light-Visual-Artists-Understanding-Design/dp/185669660X/ref=sr_1_1?ie=UTF8&qid=1357846324&sr=8-1
[ame=" https://www.youtube.com/watch?v=p0o3bqoM0Qg"]How to create a terrain for Cryengine and UDK Part 1/8 - YouTube[/ame] From your very own polycounter Choco!
I think there are only 8 allowed to work in the game industry at any one time. I'm lucky that I snagged up 1 of the 3 slots made available for Mexicans.