Dear all, I am currently developing a game in UDK, mainly for iOS platform. It is a game somewhat special as it is developed together with a short film. The game cinematics are parts parts carefully chopped up from the film with a specific duration. The idea is that the game should replicate the places and characters that…
Hi There! My name is Matthew Barry, the CEO and Lead Programmer for Barry Studios (http://barrystudiosgames.com). My team and I are searching for a new character designer as well as a new animator. We are on Steam Greenlight right now (http://steamcommunity.com/sharedfiles/filedetails/?id=875418975&searchtext=final) for…
Job Description: Twine is sourcing on behalf of an AI research client looking for VFX artists with existing photorealistic footage they own outright and would consider licensing for AI model training. This is not a commission. We're interested in work you've already created that could be separated into distinct visual…
Blue Dot: A 3Lateral Showcase of MetaHuman Animator That bar just keeps getting higher! https://www.youtube.com/watch?v=bIGnx2jvrbg https://www.youtube.com/watch?v=0vnuxzne6ic
And this is a link if, any are interested, to the entirety of my weekly animations for the rapid growth plan I did. skip to the end if you want to see the unfinished baseball animation. https://www.youtube.com/watch?v=BW6TqJrdY6o Thanks again.
Hello, my name is Sergey I am a freelance illustrator/ concept/animations artist mainly focusing on environments and I am available for paid work! Here are few examples of my work: https://www.artstation.com/artist/2dpaint I've had experience in working together with other indie developers in the past. I doing animations…
An Early Stage company is looking for a 3D Modeler and a programmar to join our journey in developing a game with an existing fan base, Enjoy creating the future and be a part of an interesting, challenging strategy TD game. The game does have a budget but it would be given as a bonus on completing various tasks and…
I'm working on adding skeletal animation support to my Quake2-based game engine, and I was wondering if somebody could make a skeletal-based model with the same animation frame order as the Quake2 player model for testing purposes. The format is proprietary -- Qfusion's SKM format -- but if you can export the model to the…
Dash: Quick motions are hard because you have to use every single frame in a very smart way. Right now you have quite a few frames that are almost the same as the last, and then the next frame will be a huge change. Use every frame 100%. To me this mean choosing what you want the player to focus on/see. You may want to…