You can always use the Zbrush retopo tool. To get it to work you make a new Zbrush file so the scene is empty in other words. Great a Zsphere, go into edit mode. The right hand pallet where the tools are and what not, scroll to the bottom find the rigging tab. Choose select mesh and pick your high poly model. It should now…
No. This button only controls how the currently selected node is displayed in the 2D view. When the button is off, it means you know the texture you have selected is linear and you want it displayed with gamma conversion. Again, the texture in your graph is not changed, it's only the way you view it which is changed (like…
1. First of all we nedd a low poly of our bullet. 2. Convert our bullet into an Insert Mesh. 3. Now we create the bullet belt using Curve. 4. We need to split all the bullets into different subtools. 5. Choose ONLY ONE bullet. Detail it. Define hard surface edges if you want and polypaint it. 6. Unwrap that bullet UVs in…
Mmm...let's see For the black spots, i'm not really sure, cause i don't use Xnormal but 3dsmax itself for baking (a little slower in rendering, but quicker considering you just do everything in 1 application, anyway it's a matter of tastes). I can guess that the black spot is due to: (A) a problem with your low poly…
The wall would snap to the sub grid. Say 75 not 100. Pivots stay on the major grid lines at 100. If you want to keep your straight wall sections snapped to the major grid lines and you want a rounded corner, you extend your corner to include a straight section of the hallway in both directions. Then move the wall into 75…
I'm glad you guys are finding this useful. Rakile: Macroscripts are run a bit differently than regular scripts. They're saved in the UI/Macroscripts folder and can be assigned to buttons and hotkeys instead of having to manually run it every time. How to save and run a macroscript 1. In Max, click on the MAXScript menu and…
is there a script out there that could make selected polys into circles? Like, it rearranges all outer verts in selected poly so that they are equidistant and equiangular?
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uh why dont you copy and paste the chamfer with desired settings.. pasting it with all objects selected (it works like instance then) or just paste individually per mesh and change settings to your desire without having to reduce segments.