Whats the back look like? If you're going for something other than a 100% self-illuminated texture, I'd do something with the smoothing on the model. It will help the light to pop the hard edges. He's got this nice edge flow in the eyes that just stops after the nose. Any reason for this? If the mouth is going to animate,…
Model from more than just a side reference? It looks like you're modeling from a side ortho only, so you're keeping everything on one plane, which makes it look very boxy. The covenant guns in Halo (that is a halo gun right?) are pretty curvy, try modeling those. it doesn't matter if you start from a box or a cylinder or…
Heh, mine was a high-poly version I was working on. I never really got past the modelling stage, but it did mean I had to look at a hell of a lot of reference pics (and watch the film a few times! )... The only pics I have online are: http://grevesons.users.btopenworld.com/tomwip1.jpg…
You can probably model most things in zbrush and get decent results. The problem however will be in a pipeline when you have to hand off models to different people, or your art director tells you to change something. Making a tweak or two on a tradition sub-d model is much easier and much faster than in zbrush. Stick with…
I have a mesh all done and unwrapped in 3DS Max, and right now I have a couple of hangups with it. One, It's a character model that is supposed to have a large variety of gear he can wear. While most of it can be done with texture swaps, I'm having problems in two places: Shirt shoulders and the parts of gloves that…
Hi guys, First time posting here, here's my engine modeling exercise with some modification added to it. Modeled in 3ds Max, textured and rendered in Quixel Suite and Unreal engine, hope u guys like it :-) Video link: https://www.youtube.com/watch?v=lxjq_mCdzQY
This is the base male model almost finished. Like the female model ( http://www.polycount.com/forum/showthread.php?p=2123011 ), morphs and bone scale are used to get variations. There are some errors to fix in the mesh and textures, and a lot of work to do for the clothes and hairs (I still need help).
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I am looking for a skinner that is capable of skinning buildings fast and provisionally. Our project is on a deadline and we want to have the first few models skinned and ready by july. Skinners only job is to skin the models that are done and will and will be done. We are looking for someone that has experience in…