Un_Delincuente: Thank you. I tested multiple 3d viewers on a single webpage. When you start embedding more than 3 of them, things start to get slow. However! I plan to add in the ability to flip through different models (without reloading the page). I also plan to add Spec/Normals Maps in. The user will be able to choose…
Hi Jon Your definatily on the right track, can't say I saw your website before the new updates but as of now its pretty nice and easy to navigate. In your reel personally id like to see your yamaha for longer,especially since the Me109 gets a longer period and doesn't feel quite as solid. Also I don't see the point of…
I don't know how to do this in Max, but if you are on Maya, you can bake all you maps to arbitrary meshes, eliminating the need to redo a lot of texture work. Saved me a TON of time. On the character I am currently working on, I redid the UVs 4 times while painting textures the whole time. In fact I had the textures about…
Hey Eric, I just spoke with our engine guy and I think I get this now. Often times the Lambertian Reflection equation is used to calculate the shading. diffuse = Kd * (N dot L) I don't get how it works, I suck at math, but I was able to understand that the equation just simply assumes the normal value will have a length of…
[ QUOTE ] nice to see you keepin it improvements with every new one, not to keen on your cobbles though, there ok but much too clean and look more tiled than they actually are, id say its probably cos there isnt enough variation in the cobbles, you probably dont need any more variation in form but you only have three…
Wall of text Incoming! This is some of the first documentation Ive written for a project, so if I leave out anything you are curious about, feel free to ask. I am not the type to hoard information and will answer questions to the best I can. During the week I have created some more assets and brought them into UDK. Id…
This is going to probably come off a bit harsh but I don't mean it that way, and feel free to ignore it if your ego bruises easily. You are attempting to do something artistic that requires skills you don't have, yet. So you totally have a right to be frustrated and of course its going to look like ass, there are some…
Hi everyone. I was hoping you guys can help me solve, or at least shed some light on the problem I'm having with reducing draw calls in unity. Here's what I'm trying and what i did -Made set of rock cliff meshes that can -Have them share one shader to reduce the draw calls -Made shader that blends 2 textures based on…
There has been a tremendous amount of great work posted all through Polycount this week, so this re-cap is dedicated solely to the art of Polycount. The author and links to the threads/posts are below each thumbnail. Enjoy. Pimping & Previews We'll kick things off by wandering over to the Pimping & Previews forum, where…
So I feel somewhat dumb. I just bought the collector's edition of UT3 in hopes of importing some static meshes/characters. I stayed up pretty late last night trying to figure your basic importing and I got somewhat far using these forums as reference. Before I go too far into detail I'll list my tools: ZBrush 3 Maya 7.0…