Diffused the lighting some more. Added a third vertex blended material. Added single layer water material with foam. Moved bits around to fit together better in the scene.
as to the original question one technique you can use in photoshop is clone the layer you want to blur blur the original layer (or not) run a high pass filter over the cloned layer and set blend mode to soft light add a layer mask to the sharpening layer fill with black and use it to paint back in the sharpness.
Hi I am using substance painter 2021. While doing the last two projects, I found a problem with textures. The essence of the problem: when I change the resolution of textures to 4096, the textures come into disarray. It can also happen if I'm hide a layer or change some layer parameter. With all this, this problem can be…
Does anybody know if I can blend my Colormap with a blend_overlay and LayerBlend for my detail textures this way? Also is my WorldAligntexture setup correctly?