No but you could setup some shortcuts (MEL scripts) that toggles the display of certain UV elements. All UV elements can be toggled on/off. I wrote this not long ago (fullscreen script): toggleUIComponentVisibility "Tool Box"; toggleUIComponentVisibility "Attribute Editor"; toggleUIComponentVisibility "Channel Box";…
yesterday the lead told me that this place is one of the few places in the level where the player is outside,so it don't have to looks like a corridor,also in this bridge there is gonna be a fight with a "miniboss", (whatever that is,maybe is a dwarf boss :) ) so I open a big circular space on the bridge,like a plaza into…
This sounds like an awesome program, guys. I'd love to be a part of it. You'll find a link to my portfolio and other junk in my sig. As far as Polycount referees go, I'm sure gavku and Emil Mujanovic could vouch for my douche-free status. I've previously worked at various games studios, though I'm currently trying to…
You can capture the material as well, the problem is that the effect is going to be pretty similar to painting specular into the diffuse. It's only going to look the same from one very specific camera position, and the rest is going to just look bad and not like the matcap at all. This may not be much of a problem for…
Hey Deathstick! Thanks a lot for the detailed feedback! We're only using solid colours at the moment and although what you say makes perfect sense, I had initially planned on using a crumbled paper normal map and putting that on every mesh. But not having to unwrap all the models was too tempting, considering our short…
1) If you have an edge selected you can also ctrl + right click > edge loop utilities > to edge loop, there's a few other options there too. If you have one edge selected you can press left or right arrow to select the loop, keep pressing left or right to select adjacent loops. Up and down arrows will select edge rings. 2)…
I'm not a marketing dude, but i find it fascinating and read about the subject/have known some people involved in small ways. Selling/making ads for weekly newspapers. I'm obviously simplifying things in that breakdown, nothing is that simple, but the basic point, the heart of it, is true: The individual wants a way to…
Hey guys! I know that feel when it comes to rigging. It's important to know though, so that's why I've been forcing myself to relearn it in addition to more advanced stuff I never learned while in school. The Learning Train never stops! :P Speaking of which, rigging update time! Spent the night learning how to incorporate…
3ds Max is the most commonly used 3d application in the game industry, Maya is fairly common as well. The main reason it's used more is because it already has a large presence in the industry, the status quo wont change unless there is a reason to change. Maya and 3ds max are pretty equal in terms of power and tools, so…
Hey heboltz, thank you very much! Good news, this set isn't for the Chinese New Year event :D I have another stuff planned for the event, but that's still a secret. Here's where I am at right now: You mentioned a really good point about it being too busy visually. I'm still going to try and use even bigger shapes on…