Hi, apologies if this question has been answered before but I coulnd't find any definitive answers. When Animating a rigged character for game engines, are they animated using a single scene and the keyframes are sliced into seperate animations or are they all animated in seperate scenes once the character is rigged? For…
Pinned down the complete work flow with control rig. Create the pose and intended animation function in control rig itself, then send only the working point controls. Handle the control rig no differently than a bake animation in anim bp. Use the character bp to do the timing. It's very clean. My strategy is duplicated…
"Ahh, I see. So, a 'rig' is only a rig if it has manipulators/controllers to aid with making an animation? Is it not a 'rig' if animations have been made/keyframed...?" No. A rig is a compltetely separated entity from the skeleton. It's a set of manipulators that help drive the skeleton, using math (like the math involved…