I agree with Tengou, there's a lot of good stuff here. I'll list a few of the things I noticed that wouldn't be too hard to fix. I think consistency is just as important as quality, so fixing a few of the most glaring problems will do a lot for the overall perceived quality of your reel. - At the end of the first piece,…
Hey guys, it's me again. xDD Just posting my final update and the mesh files. After baking several times, recreating the lowpoly of the lid from the hipoly a couple of times, I've realized the lowpoly might not follow the curvature of the hipoly enough at some places and this is what's causing those artifacts. Those…
Hi chris. This is not a bad start, and Im so happy to see that you`re using the ball with legs, instead of a full character. Less to keep track of, so that's great for beginners. Yes, the feet sliding is the most noticeable thing. So, it really depends on how you`ve animated this moving forward. Did you do a cycle in place…
Wow starting to look great already LRoy. I especially love the cloth parts. Dit you use a cloth tool or was it all hand sculpted? And maybe it's me being tired but i feel like the part between her nose and upper lip is a bit to accentuated.
Thank you so much for taking the time to give such detailed feedback! :) I really appreciate it, it’s given me a lot of insight and clear direction for how I can push this scene further. I know feedback like this is one of the best ways to grow, and I really appreciate being able to learn from others with more experience.…
I agree with Eric, variable line width would look great in your work, which is lovely by the way. Something else are the doodle-like lines in the middle of textures. They bother me a bit because they're too jagged. They'd benefit from stroke smoothing/stabilization, and would look great if some also vary in width and…
Good stuff, I really like it and admire all the time and tallent that went into making it. NICE WORK! BUT (there is always a but on polycount) there are some things that need to be changed, looked at, learned from and pondered. Most of my crits are about the human player models. - Face detail, sort of a blank…
Looking really cool! I definitely think you're picking up on a lot of things pretty quickly, especially for someone just starting out with handpainting. I know you're going on to a new sword, and I think that's probably the right call, you can keep iterating on your process from start to finish and what not. That said I…
Seems good so far! I'll hold off major critiques until you've come a bit further with it :) Just be wary that some of your textures are looking a little dark. Remember that the diffuse colour of your texture is how it will look when fully lit. Your dark buildings and plant pots are not going to be picking up much light…