Hi PC, What is up with this? I can bake everything fine at low settings like 32-64 LM res, but if I go to 256-512I get errors of overlapping UVs. This happens on quite a lot of the assets in the game, and I dont understand why. Can anyone shed some light on this?
Will it keep in proportions if I zoom in and out? When I tried something like this before, when I zoomed in and out to look at details, the reference would get out of place.
A mesh gets triangulated when imported into an engine anyhow. The reason why meshes are retopoed mostly in quads is that it is easier to edit them while working on them. But, there are parts of a mesh that just need a few tris and that is ok. The first example of your post uses elongated quads which as a rule you should…
Model at a low subdivision level. Sub-D to a higher level to get the most smoothness. Cars can be 100k-200k nowadays, so using a "baked down" SubD level is fine. You can also just model at your final tessellation level, but that is probably not optimal. And yes, you will use weighted vertex normals for all assets,…
yea ive been trying to figure out how to do SSS shader stuff but even after reading the tutorials online and all I still cant get the damn thing to work right. I need a Hooked on phonics retarded child version of this (a poopinmymouth tutorial)
Ok I hope this wasn't posted here before NOTE: You need one of the latest blender builds.. the beta you can get from the official website is too old! This is how I do it: btw .. the "select with", "doubleclick speed" and "emulate numpad" settings are not part of the viewport controls and relay on your personal preferences
TLDR; tell me what makes you happy, tighter? more polys? less polys? brawl more? or bra-wl less? Interaction & responses? whoa, really didn't expect this but yeah at least on my end i am hype. (for now.) @pxgeek : Yeah me to, wanted to get it out of the way though & see what happens if we did something spontaneous and see…
There's many ways to render things and everyone has their own preference. No one can tell you what's going to be the best way. Just try different HDRis and/ or different lighting setups until you find something you like. You can also look at how other people did it for inspiration. You can get a bunch of free HDRIs here:…