Dropping my 2 cents to the pile... Since you're coming from 3ds Max, this document might be useful: http://www.alias.com/eng/support/maya/knowledgebase/wp/3dmax_to_maya.pdf It lists some common terms and keyboard shortcuts for both Maya and Max, so you can compare and see the differences. I think Maya is very intuitive…
So here are the results from a quick redo of the smoothing groups and topology, as well as a quick uv map. This is primarily to show where you should have hard edges and split uvs, you shouldn't necessarily unwrap it the same way I did since it was done really quickly and without worrying too much about texturing. You'll…
That's efficiency. CD Projekt does not need a permanent CGI staff for the 1 trailer per year maximum that they need. Platige does not need a scanner for the occasional project that involves creating realistic humans (they work primarily in commercials). All 3 companies specialize, and do that type of thing better than a…
good job! i think you've got the odd problem here or there. i'll list what i notice, but that doesn't mean anything's WRONG nessisarily. take it or leave it. muscle structure around the arm looks wrong. space between the bicep and the back of the arm is.. acctualy, im pretty damn sure that's totaly wrong. it's puffing out,…
I'm almost afraid to post this, for fear of sounding like I've got an attitude like his, but I think he's mostly right about the way schools like that operate. Obviously students should expect to have to work hard in order to learn the skills they'll need, but at some point, the schools should really offer some guidance…
With the ever increasing power and improvement with technology, smart phones are able to push more pixels and more polies with each generation. What does this mean to us as 3D Artists? Well it means we can have 3D modeling packages like the iSculptor app for the iPhone. iSculptor is a 3D modeling application developed by…
hmmm just need a bit of advise especially from someone that works/worked for big game dev company 1. not sure now a ways whats a better workflow for circular shapes some clients prefer for the top of circular shapes to be modeled this way *check top of barrel*…
Over the past few weeks I've slowly been chipping away at the
"Architecture and Fixtures" parts of my scene. I started off by finding some real world reference for the
materials in my scene. I found Flickr was very helpful to find albums full of
useful reference images. This help me find references for the materials in…
Thanks @Ashervisalis! Do you have any thoughts of what I can improve? Today I finished making a few more props after getting into the flow of things (a bit too much and forgetting to even eat lol). Started by making a light switch (may do another variant but this is probably one of the least important things for my scene)…
Weekly Update #11 Hi Polycount! I wanted to kick off 2018 by showing you Strawhart’s first official teaser trailer! https://www.youtube.com/watch?v=qGwQyat1H-I We’ve put a bunch of work into the game and the trailer, so it’s really gratifying to finally get to put it out into the world! We rendered most of the footage you…