Hi all! I'm starting a long project to learn as much about Unreal Engine and modern workflows as possible. Just finished a detailed blockout, and going to dive into world geometry details and materials. I'm also thinking about making all of this completely interactive. Not to completely reverse-engineer the whole Morrowind…
With the body in there, heads number one and number three are quite a bit too small in my opinion which is why I would say number two is still my favorite.
The Grunts Axe looks fantastic. The staff looks okay but the skull looks to funny comic style for me. The two swords are too muddy with weak shadows and cant compete with the axe.
This is awesome. Nice job with the binding, too. I did two of these a while back with different covers, and the binding takes a fair bit of time to do right! Thirding the request for illos. :)
You are sculpting on too high a subdivision for your detail there mr man. Go down a level or two and start defining some shapes. Looks like playdough right now.
The scale of the large rocks seems quite a bit too larger, and the mulch and grass textures really dont blend well at all. Those are the two most obvious things to me.
Personally I might add another loop or two to the balloon part because to me it looks a bit too "polygony" when compared with the rest of the body which has a much smoother appearance.