Please apply using this link! Details below and in the link :) Important: Location: Fully remote. Must be based in the UK or Europe. Applicants outside these regions will not be considered. Visa Sponsorship: Not available at this time. Applicants must be eligible to work in their current country of residence. Application…
Early Environment Concept Art, exploring brutalist and industrialist architecture. The aim was to achieve the imposing feel of a brutalist space while maintaining the detail of an industrial area. The inspiration came largely from Tokyo storm drains Credit: Abraham Richards
For Eyesight / Strain Omega 3 helps reduce eye strain and in general is extremely important to live a healthy life. Salmon, Tuna etc Spinach, Kale have height lutein and zeaxanthin which help against degeneration Carrots and Sweet potatoes beta-carotene Citrus / Vitamin C in general, and Zinc Blueberries and Grapes also…
You're on your way; if you want professional advice.....I'd encourage you to just stay in prop creation zone. Don't take on full environments just yet. I'd challenge yourself to make a messy room (see image). Start with a lot of small props; yet aimed at eventually dropping them into an environment. For now focus on a…
@elios tbh Marmoset is super intuitive and runs really nicely, it does a specific job really well, imo blender : marmoset isn't really a direct comparison. Sure there's overlap, but marmoset was built for realtime viewing and baking originally, it does this super well. Afaik it has features for this that nothing else does.
Hello, I want to start working using my 3D skills. I understand how to work with blender substance painter marmoset toolbug. The problem is that I don't quite understand where I can be useful. My portfolio looks like it's for the gaming industry, but is anyone interested in me without knowledge of the Unreal engine or at…
there's about 50 reasons you'll fall through the floor - the stupid ones are mostly engine version specific (eg. world partition landscapes on 5.3) and in terms of the mesh : Unreal has limited precision on vertex positions (16bit iirc) which means there is a minimum possible distance between verts if you have two vertices…
I really love how her face is looking. I'll just comment on the cards as that's my jam. Looks like you've got some good placement going on so far but I think the textures could be improved. So far, they're all kind of 'samey' and the best way to get variety is to add some negative space (in red) - this will help add depth…
I thought I would give this contest one more try. It passes by twice year, every year and it is always a bit enticing. Some of my cars were entered in past, but they were flops; early versions of creations made when I was still a green 3d artist. Things are rather busy with a couple of game projects, but I hope to be…
NASA has informed us that we’re going to have a solar storm in one week, and you want to prepare to spend the next 12 months developing your next game, level, or scene to showcase after the crisis. Select your 5 essential tools, without considering what the industry demands—only your personal preferences. I'll start: *…