welcome to the club Soki. If you're just learning 3dsmax definitely avail yourself of all the info and tutorials posted around on Polycount-- do some digging around P&P and especially Technical Talk and you'll find a lot of advanced help for the whole modeling process. Otherwise keep workin and keep posting.
There is also the stand alone ivy generator for people not using 3dsmax. http://graphics.uni-konstanz.de/~luft/ivy_generator/ Both are insanely high poly, hard to bake down with the leaves, I don't think RTT takes opacity into account? So if you do this, do only the vines and put the leaves on separately in PhotoShop.
http://www.topogun.com/betaform.htm By filling out the request form. I'm not sure if they(he) are letting people into the beta or not. Are you building a low poly around a high? If so which other apps do you have access to or use? If it's 3dsmax I can suggest a few scripts that help speed things up.
Those are all viewport screen grabs. The seam that shows up in the middle of the "Together" shot that has 3dsmax displaying my Diffuse and Alpha together has a seam in it. The seam disappears if I have it show just one map. Does this make it more obvious as to what you're looking at? This is driving me nuts
You misunderstood me...I know how to save default settings, but the 'set as default' button is missing in the Relax Dialog...or any dialog for that matter (stitch etc.) http://download.autodesk.com/us/3dsmax/2012help/images/GUID-AA932D5B-90C1-4CBC-880C-EB2861CBB0F5-low.png (image from the Autodesk online help)
In 3DSMax have only a Multi/Sub-Object material applied to the whole thing, and have different IDs set up and assigned to whatever you want. Remember to delete the IDs you don't use because the default Multi/Sub-Object has 15 IDs (I'm not sure, but they might show up).
That really is quite something, the skin looks very realistic...actually it's an ingenius method that you put into practice...just one comment and that's the skin looks just a tad shiney, that makes it look a little plastic, I reckon if you tone it down.....just a little you'll be on to a winner....btw...this is in 3dsMax…
Looks pretty interesting. I like the idea of having some Voxel support in ZB. Some of the stuff in that video seemed real interesting. What they should really do is a Uservoice thing just like Autodesk now has for 3dsmax. And follow what the users say too, don't just put it up.
You might have better luck using the reaction manager, my head explodes anytime I go near the wire parameters dialog box. Mostly because the UI is so borked, oh and its a technical rats nest of bugs, but hey if it kind of works lets put it in 3dsmax right? heh
Inside of polyboost (graphite tools in 3dsmax 2010) there is a Swiftloop function lets you place a loop wherever you click. It was inside the polydraw tools in polyboost, not sure where it is now in 2010. If I remember correctly it lets you slide it into place before you release. I haven't used it in a while tho...