If you want free, but more work (and potentially lower quality) here's a couple old methods http://ericchadwick.com/examples/tutorials/looping_a_procedural_texture.html http://ericchadwick.com/examples/tutorials/tiling_an_animated_texture.html
Hi! This is my first post, so apologies if it is not formatted ideally. TLDR; I need help finding a method to rig a character's shawl/cape that follows their arms beyond basic skinning. Any suggestions, tips or explanations on a driven joint-based shawl set up would be very appreciated! I cannot use nCloth or nHair…
We need a Free 2 Play model for tutorials. Watch an ad, get five minutes of tutorial :) (I actually think it would be a killer money maker for artists)
Hey Thanks MeintevdS! heres the tutorial I've been following for the planks: http://www.philipk.net/tutorials/materials/woodrough/woodrough.html and heres what I'm turning in for the class final:
Fantastic tutorial. I'm more than probably going to have a very in depth look to this program in the near future. and your tutorial definitly opened my appetite. :D
thanks for the tip, for brushes i use grunge and scratch brush, all the detail are in this tutorial http://cg.tutsplus.com/tutorials/photoshop/how-to-hand-paint-convincing-metal-textures/
The ttorial transfers would be a good thing, because at some point, around the release of UT2003, there haven't been many "separate" tutorials, or game specific tutorials on this site. Scott
Check out Paul Hormis' site. Tutorials http://www.hyperent.com/Hyp-Tutorial-Cloth-Main.php and Forum http://hyperent.com/bboard/forumdisplay.php?s=3af3ae74440721e9a4b2abc7a6454c5c&f=4
that's pretty sweet! Kovac showed me a tutorial setup that simulated the TF2 shading in ue3. http://www.moddb.com/games/unreal-tournament-3/tutorials/tf2-shading-in-ut3