Definitely, it all depends on how close the model actually gets to the camera and for how long. Even if it gets close enough to show the largest mip level it's still pointless if it's in constant motion, that's why I mentioned FPS weapons and 3rd person character models, cause they're constantly there. And as I tried to…
Sage: If you drag down the top header, you get the settings window. Under View & Controls you can set selection to the left mouse button. I'd disagree with you there - the loss of the useless Face mode, the addition of Align Auto, the easification of Merge back in the day, all those smell like the developers using their…
Well, this is a bit of a toss-up. There are a lot of factors for and against each respective system. With your sweet AV setup, you would really be able to take advantage of a HD system. So the 360 or PS3 would both be a good choice for showing off your screen. For the 360, there is obviously a much better selection of…
Is anyone using Metahuman as a basis for creating characters? We have been playing around with Metahuman for a month, but we don't want to use the out of box characters that you can create with the Metahuman creator since we feel that the faces look a bit bland from up close and far away in a game environment. Using LOD 0…
Nonstop texturing today. Still WIP. Not convinced this is conveying the idea of heavily used, but well maintained look I was going for. I need to have something for tomorrow, as that's my deadline. Current goal is to finish this, but revisit later when I animate the screens after some time learning Unreal's UMG. As always…
i'm not using a pen for modeling but i'll just mention in case its helpful that you should also look into custom shelves. I have it on a floating menu that way all the common tools can easily be reached from center of screen. it is similar principle as a marking menu, just that it stays in fixed position so I find it a…