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Re: Problems getting models that have face-weighted normals into Unity
Reply by
Eric Chadwick
·
Sep 2016
·
Home
›
Unity
Add a "Turn To Mesh" modifier, then export.
Re: Unity 5 Light leak problem
Reply by
vertex_
·
Feb 2016
·
Home
›
Unity
try modifying the light bias settings
Re: Small uv problem
Reply by
HeatSeeking HandGrenade
·
Mar 2011
·
Home
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Technical Talk
So try deleting the modifier and reapplying?
3 results
Re: bending objects along a spline?
Reply by
sevenfingers
·
Dec 2005
·
Home
›
Technical Talk
look up the path deform modifier.
Re: 250 Wii?
Reply by
KDR_11k
·
May 2006
·
Home
›
General Discussion
Naah, the chips were actually modified.
Re: Scale down but still snap the grid to maintain...
Reply by
r_fletch_r
·
Jan 2011
·
Home
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Technical Talk
xform modifier would be another choice.
Re: 3dsmax Polycount Bottleneck?? 64bit
Reply by
LEViATHAN
·
Jul 2009
·
Home
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Technical Talk
Turbosmooth modifiers output the mesh in quads.
SOS why is my skinning ass
Topic by
cgsoph
·
Jan 2023
·
Home
›
Technical Talk
I copied my weights from the basemesh and modified it using the hammer weights and smooth weights tool I've looked into the paint weights too but still can't get it right
Re: Maya: Align Internal UV Edges of multiple Shells
Reply by
Benjammin
·
May 2022
·
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Technical Talk
The Maya equivalent is 'Distribute UVs' - under the modify menu in the UV editor
Re: dead post
Reply by
SIdus
·
Oct 2022
·
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3D Art Showcase & Critiques
btw, I got the Uvs meaning how someone uses or modifies the uvs wouldn't be automated correctly. take it easy ,
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