Great stuff so far mate - love the material definition and texture work, especially the second 'cube' with the lit bit - Also the servers look pretty nice, i'm not sure if you need to really go much further in terms of detail - you could possibly have some of the server blades open/exposed, and have them as if there's some…
Marmoset shaders use Beast light probes and lightmaps just fine. I'm still working on getting surfaces lit only by the sky to write *into* the probe/lightmap data. Using HDR skydomes as GI input is an excellent idea and totally doable. It is actually possible already, you just have to add an .hdr filepath to the…
Grats guys, been playing this a bit. I'm guessing design meetings to come up with names for items involved a lot of alcohol and franticly trying to scribble things down before the next fit of laughter hit. My name is Molgren (rearranged 'mongrel' hehe). Usually on world 2.
Nice work, can definitely see overall improvement, particularly since opening this wip back in 2022 and not because I typically dig anything related to Cyberpunk but yeah latest update imho certainly has that vibe + bit of FFSW as well so keep at it. Happy New Year :+1:
Hello Polycounters! Im back with a new Project ive recently started: The Boiler Room. Yeah, name isnt that original but thats what it is hahaha. Anyways, in my previous project I touched a bit of Sculpting and retopo to create my game meshes so this time Ive decided to learn some hard surfacing skills and how to…
nostalgia!!!!!! oh man. Totally agree with Oniram about flythrough with music, oh boy. As for the terrain, the tiling is getting a bit fierce, the detail itself is nice but i really think it needs to be adjusted or blended with a larger scale detail through the material to make it feel a little more natural. The rocks have…
Solid start man. based on what you said so far, I think you can take it in two divergent directions. If the box is spitting the character out, it could be more comedic, the character could be less confident and acrobatic, little less than a perfect landing, and transition to idle pose with less self assurance. the other…
Loraine: Thanks for the input! i narrowed the sleeve down a bit to be more form fitting (good catch btw!). For the plates... Im old-school with my hard surface, I just modeled em and used smoothing groups import to keep the select edges hard. as seen below. RiotForQuiet: Thanks man! I totally think that image should be a…
Hey this looks like its good but could be awesome with just a little more finess. Some ideas: add more contrast to your metalness map, bring your metals closer to white and your paintwork/plastic a bit closer to black. Add a bit more noisyness to your roughness map and some more definition of details/wear. Also your…
I agree with Eric, variable line width would look great in your work, which is lovely by the way. Something else are the doodle-like lines in the middle of textures. They bother me a bit because they're too jagged. They'd benefit from stroke smoothing/stabilization, and would look great if some also vary in width and…