Does anyone knows a terrain tools or just a simple way to generate them ? Looking physically accurate more or less? So far whatever terrain generator I tried , Gaea and such are only capable to do roots like looking errosion while I need more like a dried river bad with intertwined streams. Generative AI seems useless for…
Koola's at it again. The same guy that made those crazy ue4 archviz renders and that snowy forest is back with another stunning scene. [ame] https://www.youtube.com/watch?v=_nLGoqqDc0w[/ame] His thread on the UE4 forum: https://forums.unrealengine.com/showthread.php?58385-Koola-s-stuff/page4&
I know how to scale a texture with the transform2d node, but I mean how can I set the scale of the mesh texture I have made for this fence? obviously I will export it elsewhere but in SD, if I want to look at a render of it, to the correct scale, what do I do??
Hi guys, I'm working on this demon character that I would like to turn into a 3D printed sculpture. Just need some inspiration on like backstory or a weapon or maybe a pet snake? Any suggestions?
I'm looking to create an S curve or gradient for height information. A smooth transition between the peaks and valleys. Can be found on a lot of wooden trim if you look at the profile image. I've tried a couple different ways myself with little luck. I know a little of the Pixel Processor node and was told from the…
I was wondering if there is any way to automate some operations in SD? For example I want to create height/to normal node which has Normal color node automatically plugged in. Or I want to batch bake three of or four normal maps and combine them into a single image with one button click? Or at least make Normal Combie node…
Hi Got the warning shown in the title. Googled the crap out of the problem but am non the wiser really. Anyone have issues with this? I just got a new rig and the onboard graphics card is an Intel HD Graphics 4600. I have no experience with these as I have always used NVIDIA.
@ShyralonI I have worked on a couple of the skylanders games, and Spyro's design has changed from game to game, especially compared to the older ones, so it might match pretty well with the one he is working from. Here is an example: