Thanks for the replies so far guys... My workaround solution for the moment is with an AutoHotkey script I wrote that enables me to bind the falloff to shift + the scroll wheel. It works pretty well, the only downside is that I always have to execute the script when I reboot my computer. There's probably a way for me to…
"When on, enables 3ds Max to use custom driver code to render smoothly shaded objects. Typically this is much faster than using standard Direct3D code, but has an effect only when the driver has hardware-specific custom code. Default=on." Its one of those nice little features they added to help speed up 3dsmax. For me its…
And any 2D artist can be taught to use a 3D app. Most cross over and mix it up in both, but favor 2D. Not so easy to go the other way if all you have is a handful of 3D app noodlin' knowledge. You're assuming that knowing what buttons do when you press them will enable you to make the same art that someone who has artistic…
Sayanora, did you set the base material to be 100% Self Illumination? Also you might need to bump the "luminance Scale" up to 1000. Also make sure reset the radiosity processing parameters and run it again. Also make sure the "Global Subdivisions Setting" is set to "enabled". Since Radiosity works better with dense meshes…
hardware wise that 1gb is the bottleneck. Sounds like you know that though. Gotta love those fancy fans too.. I've got some pretty Zalman ones myself haha. XP can handle up to 3gb before it says no more and an extra gb deffinately improve performance. Can't say it will get you where you want to be but again that is a…
I seemed to have forgotten how to add subdivisions to my mesh. Here's what I've done so far: 1. Import sphere from Toolbag folder 2. Add displacement map 3. Enable wireframe in rendering tab 3. Expand Subdivision panel 4. Adjust tessellation slider for both Flat and PN Triangles By adjusting the tessellation slider in the…
I imported a few meshes from 3ds max into UDK to test out their normal maps. In the last few days I've resolved a whole bunch of problems in my process thanks to polycount, but I can't seem to find anything about this very last defect. As soon as I enable a normal map or a specular map on my material, I get what look like…
This is my latest work using UE4 and Blender. Interior scene textures by hand and some photo textures used as well. Majority of the assets were created by me with some assets which are free models modified, cleaned up and textured from scratch. For this project, I created dynamic textures for majority of the assets which…
Further to Joopson's idea: Maybe you have sticky keys enabled accidentally? It's a Windows level feature that keeps modifier keys pressed even when you're not holding them. I'd also say it's possible you have a stuck key, but you said it happens on another computer so that can't be it, unless you're using the same…
Blender is very capable software, nearly anything you could make in Max can also be made in Blender and vise versa. Learning Max may help you get work in a studio that uses it, but ultimately the quality of your work is more important then the software you use. Max does have much better viewport performance then Blender…