We are looking for a talented and experienced Character/ Assets Modeling Artist to create mainly assets (eventually characters as well) for our online social games. This is a paid job. Common Character Assets: Shoes, Clothing, Jewelry, Accessories, etc ... + Modeling + Lighting/ Texturing + Weight painting (optional) All…
Hey everyone, Been practicing photogrametry and getting a full workflow and managed to finish my first low poly model created from scan data. The scan was created using a canon 500d and rendered in agisoft. Managed to create the final low poly model in Topogun and baked out the textures in Knald and Xnormal. ive added some…
Been working on this model following a digital tutors course, it's a very detailed guitar model, after the modeling process i'm planing to render it using the new arnold in maya 2017 < ( exciting stuff ). -- here are the pictures of what i have so far ... - the guitar body: used the holes so i don't have to re route so…
Hi Everyone ! I'm a 3d Artist and i'm specialized in props and environments. Yesterday, I had the opportunity to exhibit my portfolio within my school to show it to some professionals. I had a discussion with one of my classmates and he told me than, instead of calling myself "a 3D Artist", I should take the title of "3D…
Hello, My name is Min Lungelow, from Demonskunk studios. My studio is preparing to kickstart a pen and paper RPG, and are intending to include 25mm scale miniatures as a stretch goal. We are looking for a skilled 3D modelers that can work on a tight budget. The subject matter includes humanoid and non-humanoid robots,…
Hello guys, I am a junior 3d artist from Moldova. Watching how active this forum is for the couple last weeks I've also decided to post some of the 3d stuff that I've been working on the past year. Please don't judge too strictly because this is my first time job as a 3d artist ever. :) I guess it's time to kick off... All…
What we need: 2 player models, for the 2 distint teams: Liberator and Defender. The skeletons should be Valve's stock, since they can easily be animated with motionmapper in the Source SDK. I can supply you with the skeletons if you need them. The polycount should be in the range 3000-4000 polies. I will supply you with…
Hi all, I am interested in modelling a high poly car (about 60,000 polygons) I have never modelled a car before. So I am stuck on where to get references from. Exterior references is not a problem, but I am mainly after detailed interior plans of car engine, suspensions etc. even detailed plans of the underside. Basically…
Looking good so far. Not sure if you're planning this way, but it usually helps to model & UV & texture single repeatable elements. So at this point you would only have 1 window modeled, and be iterating on that. Rather than having multiple copies of the window. Then once that window is done, you can duplicate it around to…
When you are modelling a high poly detailed model directly in a 3D package, or even in Zbrush. What are some examples of when you should and should not model that detail vs painting in a normal detail using something like nDo?