Yeah, I never watch it with the dubs. And the subtitles usually aren't 100% of what they are actually saying, so it helps to understand the lingo a bit.
its very rare that being 100% dogmatic is the best approach your uvs want to look something like this (but not crudely drawn with a mouse while eating soup)
While learning more about ZBrush I thought I would try out a skeleton character. The goal not to be 100% anatomically correct, but to create an appealing game character. Comments and critique are always welcome
just discovered that photoshop can import obj files and texture them, my problem is that default lighting is so ugly, i was wondering if is possible to have a 100% illuminated material? thanks