Snader: you are obviously not good att giving crits, so I'm not gonna feel offended. But you may want to keep in mind that to keep forums a nice place to share your work, get help and look at others work, you should think about how you say things. Thank you for the feedback though! I will definately look at it again some…
-edit- Everything I thought about the timeframe is moot as the Gov says during his montage that he's been on the road for a couple months... The Walking Dead may be better than about 98% of every other piece of zombie fiction, but sometimes it's really poorly written... -snip-- I think the biggest problem with the Gov's…
FWIW, from the perspective of the person providing feedback, commenting on a model to indicate edits is generally much faster when done over a clean screenshot provided by the 3D artist, as opposed to being given direct access to the model. Dumping the responsability of capturing screenshots for paintover feedback on to…
SOURCE: Kotaku "The game industry is not exactly known for valuing workers. Big studios are rife with soul-destroying crunch and end-of-project layoffs. French studio Motion Twin, developer of the Castlevania-inspired roguelike Dead Cells, is trying something different: Workers own and manage the company. There is no…
I really hope this hasn't already recently been discussed... but i had sort of a realization today that is really disappointing for some people (like me!). So, I graduated last year with a bfa in 3d modeling. Most of my learning was in low poly modeling and texturing. Since I've graduated I've had one full time job (that I…
So Tim Sweeney basically said no big new rendering or graphics features. Merging UE5 and UEFN. No more Blueprints. UE6 early access late 2027, full release 12-18 months later. But there's a new version control system called Lore. https://www.unrealengine.com/news/the-road-to-ue-6 Really nothing interesting for game artists.
I haven't used the Unreal Engine in a while. From what I remember, you can't export out multiple static meshes from one 3ds Max file? Is that still true? Let's say I'm making a modular dungeon kit. I want to keep all the kit pieces in one 3ds max file. Do I have to make a seperate 3ds max files for each piece and export?…
I have heard of, and have used AW Stats. I did not find it as straightforward and user friendly. Frankly, I got way more random visits and pings from servers in Russia and China, and the trouble of filtering those out to find the ones that counted was a waste of my time. Haven't had that yet with blogger, so I can safely…
I'd say things are about the same as they were earlier this year when you inquired. Where you are at, I'd assume you'd have more opportunities then there are here in Texas, although there's quite a lot in Texas, but I'd think more opportunity in CA. I've seen several articles saying the 3d industry isn't going to be hit as…
Stormseeker Games is seeking a freelance 3D Character Artist to help develop characters, modular armor, weapons, and customization assets for an in-development turn-based tactical sci-fi game. We are looking for an artist experienced with: * Game-ready character creation * Modular armor and customization pipelines *…