Hello, So i've posted the same question on the official forum of unreal, but nobody found an answer and i'm really curious to know if there's an solution for my problem. I'm currently working on a project on unreal and I'm struggling to get a nice quality with the sequencer custom passes. The edges of the meshes look…
Hi... newbie here: I sculped this little guy a few months ago, but had to postpone the project. Now I'm picking up where I left, but I'm having quite a trouble baking the normal maps again. Before I shelved the project, I baked the normal map for the facial features and everything went really smooth from Mudbox to Maya. No…
I've been having issues getting UE4 To get scaling right. Currently these are my settings in Max and the issue itself. I am leaning toward it being my unit set up being the issue? If so can anyone recommend settings in which would allow me to use feet without the objects getting imported huge in the engine? Also what would…
come out to Gnomon and see Bryan Wynia, Danny Williams, and myself try to make something in an hour, should be fun. Schedule 6:30 pm 7:00 pm: Meet and Greet 7:00 pm 8:00 pm: Lunch Crunch (Bryan Wynia and Sam Sharit) 8:15 pm 9:15 pm: Danny Williams Where Gnomon School of Visual Effects 1015 N. Cahuenga Blvd.…
Hi everyone, I'm trying to create a small level with real buildings using plans. But I can't set the units right in 3DSmax to get the same dimensions in UDK. In a tutorial to set units in max, I learned that a character is 96units in UDK (like skeletalmesh) and to have a character that is 1,8m tall I have to divide 180/96…
I am working on a narrative about Taliyah and Ekko's first meeting within Zaun. EDIT: Alright, I've got the first draft of the story finished! Right now it's a bit over 1000 words, so while editing it I've got to trim it down a bit. There's quite a bit of flavor text I may unfortunately have to cut. :'( In any case, tell…
Hey guys, I'm wondering if anyone knows how to set up Max so that when it loads up it has all my settings I normally manually adjust every time I start a new project. Basically my settings are... -2 view ports, split vertically (front & perspective) -Selection brackets turned off for both view ports -Edged Faces turned on…
Hey guys, Wiz here. just wanted to see if there are any artist in berlin that wants to meet up. Mostly so (selfish) i could pluk your brains, take a drink with you and enjoy the company! And simply because we all need a pause from something sometimes.
Hi all, We have a lot of great animators on this forum so I figured it would be good to have a Meet the Animators thread so people can say who they are, maybe post a showreel or some work you are proud of so we can all be one big happy family. II'll start! Hi, I'm Adam Turnbull. I currently work in Cambridge (UK) for…
What? Those two things are not comparable. Some terminology to make things clearer: * UV Channel / UV Set / UV Map == Stored UV layout. A single one is often split into multiple for UDIM purposes. * UDIM == A standardized way of laying out UVs as 'tiles', which programs can treat as a series of unique UV sets. * Texture…