Mass produced line infantry robots, designed to swing the tide of war! Based on a sketch I did forever ago, just blocking in shapes at the moment... Trying to make a simple, kit construction feel. I also want to have a sense of the function without over detailing. Let's see how that goes...
Hi and welcome to Polycount! Firstly, it's best to add a question mark to your topic title... that way people will know it is a question. Otherwise it sounds like you made a tutorial. Secondly, instead of adding replies, you could edit the first post to include all your questions. There is a "gear" icon at top right, this…
More updates, Currently taking some online drawing class from Watts atelier of the arts, I've never actually properly learned drawing so figured it was the right time to try. I'm working on drawing fundementals II right now. I've also went a couple time to do live drawing/painting in montreal, I went to the 3h long pose so…
Thanks everyone for the kind words and the great questions! Let’s dive in. Working in VR is truly like walking on a razor's edge. It’s a technical hell where every decision must be calculated ten steps ahead. Performance requirements (high resolution across two displays + high frame rates) leave no room for error, and you…
The lines are absolutely hand drawn. It's possible that, per shot, they made a library of shapes that are hand painted (think Rayman Legends), and they morphed these shapes per frame to the match the motion and laid them under the lines. The frames are far too smooth for each frame to be hand painted and rendered. There's…
Hey there. Yes, we're getting double line spaces. Isn't it fun? Vanilla rolled out an update to their forum platform on Monday. We filed a bug. They're working... on... a... fix.
Hi I've been having issues with lines between quads almost as if they're triangulated. I can't move or edit the lines/ segments that are appearing. I have tried resetting the Xnormals by adding the modifier and collapsing. It's been happening ever 3DS Max 2017. This issue doesn't carry over when exporting as FBX to…
illumisanic I wonder if this plugin allows to paint textures with per pixel precision ? I.e. paint a one pixel wide lines or shift decal detail exactly 1pix left/right? including on non-square textures?
Hi guys finally added Marmoset Toolbag to the list of softwares compatible with my live link, and this version also enables mesh export and material auto assignment Here is a video showing the process https://www.youtube.com/watch?v=XfHSWrniCtw&t=3s You can find the plugin here https://gumroad.com/products/fTRFN/edit