Alright everything is looking good on my arms, now its the spine giving me trouble haha. Anyone know why when I create a Spline IK the bones of the back don't follow it? nothing jumps or changes rotations when I create the IK. I don't have anything locked on the bones. I can select the CVs and move the curve, but the bones…
I'm not super-experienced with this, but one way I've seen is to use IK and an Attachment controller. Create an IK chain for each bone, then assign an Attachment controller to the position track of the bone's IK end effector (or goal). Assign the morphing mesh as the Attach mesh, then pick a face on the surface. Now the…
should've mentionned in cartoony game, this kind of rig is the basics for me nowadays. animator loves the stretching spine, it allows them to quickly pose the spine the way they want... sure you can get a cartoon feeling with that type of control but a good animator will be able to use it to make realistic animation and…
Hey Guys, I was wondering if anyone knows a great way to make the shoulder joints work seamlessly when the hand are being moved in IK? Any tutorials? or ideas
The title is simple rigging question, but unfortunately there is no easy way to do it without intermediate/advanced rigging skills. There might be easier ways to do it, but I did it this way because it can be scripted quickly. It uses an IK chain per segment, then you use a script controller on each ik object.…