Heh? Everything you just described would make stuff easier and cheaper, not expensive. All you need is one good shader artist that creates specialized functions, and all the artist has to do is plonk in the textures where needed and be done. Plus, you can't simply throw displacement maps at everything, even for interesting…
That is a good point re: reimporting I'd assumed the wonky textures in the screenshot were down to parameterisation I'm pretty sure you don't want to flip the green channel if you're using substance "directX" format normal maps in Ue fwiw. I've imported the mesh and normal map posted and it's rendering fine on 4.17.1 just…
here goes my list, and i'm sure that i forgot some: HomeFront Portal 2 Portal Half life 2 splinter cell 3 splinter cell 2 splinter cell 1 obscure obscure 2 resident evil 3 silent hill 1 silent hill 2 silent hill 3 silent hill 4 silent hill 5 dino crisis 2 gta 3 gta : sand andrias devil may cry 4 the misadvertures of tron…
ok , im still working on this ... i really need some thoughts on what im thinking about ... a few days agao , probly more like a week or 2, i came up with what i thought was a great idea, basicly using curves as a aid to the deformation of muscles ... especially where alot of skin stretching occurs,(the ass). so i did…
So I took the time out to ask all my nieces and nephews in my rather large extended family this question and some of their friends. The age group ranges from about 10ish up to 18ish. The answer was a resounding no pretty much all-round, its all still new to them, theres a ton of choices, and game stores still feel like…
Try stress-testing the physics system to understand tradeoffs. Make a simple container and drop 256 rigid bodies into it. Swap physics methods each time, from sphere up to per-triangle, and record framerates. We did this while developing a Wii game, and it was instructive. Mostly people here assume everyone's developing…
Havok + Ged> agreed on the hands. Bit whacky, will fix in the model. 00Zero> haha. It would be dangerous. Dangerously awesome. oidipusss> I have plans for the back legs of the xframe. I think it'll be sweet if I do it right. RobG> I haven't played mgs4 yet. stoopid ps3s :P Someday though. Microneezia> I think I saw that…
The easiest way would be to create a 'tracer' effect in the game either via the game engine if allowed or through the shader, kinda like many particle effects back in the PS2 game days, where things followed a node (say in this case, the face) and would register every X seconds the interval of the animation and position…
If you are talking about the old Havok Reactor physics engine then I would agree. If you're talking about MassFX that replaced reactor in 3dsmax 2012 then I think you haven't evaluated it fairly. MassFX is vastly superior to Reactor, it solves in the viewport rather than externally and then piped back into max, like…
Hey oXYnary, I used to do a ton of commuting, and it was all on a commencal hardtail with front suspension. I wouldn't use a suspension fork on a commuting rig ever again. I commuted through all weather and I don't know about Seattle but where I was the salt on the road wrecked havok on the bike. In particular the…