I suspect the averaged projection mesh is actually way less commonly used than i thought it was. If you couldnt visualise and easilly manipulate a cage i could totally see it being pretty unintuitive. I guess theres also a lot of cases where people dont get how normals work, particularly averaged vs split ones. I've…
Hey man, I think its good enough in terms of smoothness (not being wobbly with surfaces), which is often what people will complain about when doing zbrush hardsurface. However, there are a few things that could use improvement still. A few areas look weird like the part of the grip where you hold to release the drill bit.…
Sammy I think what you are asking is quite a difficult question, cos there isn't a prescriptive workflow. If it's mainly in the dynamesh/hardsurface area, there are loads of methods on how to tackle this. low odor is right, need to go over the zbrushclassrooms. I would in particular look at Joseph Drusts military assets…
I saw some of your other post and i think that you are misunderstanding the idea behind making a highpoly, the main reason is that you want it to have smooth edges and details, so you can bake normals into a low poly mesh. There are many ways of making a highpoly but i will point you to 3 of them. Subdivision surface aka…
Hey, texturing is not my strong suit, especially hard surface but I can see a few things that might help you. Non-manifold geometry doesn't always mean that verts are overlapping and need merged. You could have geometry intersecting which means the unfold can work out which way is the correct way to unfold. There could be…
Just to echo what Ashervisalis said about lighting and presentation; lighting with HDRI is OK but they're washing some your models with a lot of ambient light, which can make some of the pieces look quite flat. Like your radio for instance, it looks like you've done a great job with the modelling and texturing but if you…
Did you see the CAD & text parts of the vid above? https://www.youtube.com/watch?v=Pg2Nm-fwyME&t=790s Works pretty well on really difficult hardsurface CAD stuff.
Hey, i made a time laps of me designing a walkie talkie in 3D Coat and thought some of you would want to see. i havent seen many people use 3D coat as a hardsurface design tool even though its probably the best iv found so far. in Coat, you arent constrained by topology and arent limited by the rigidity of parametric…