I've been noticing this after a bridge, and it's becoming very frustrating. I get these floating edges when i try and smooth, what are they and how do I get rid of them? Thanks!
Thanks guys, think im going to give the floating alpha plane a try since the area im working with is flat. I have another area that isnt flat, so i guess ill just work it mirrored
I would suggest paying closer attention to your reference, or find more natural reference. The silhouette is nice and the boney armor is cool, but the lack of anatomical realism is holding it back. Sharks are smooth and stream-lined. They don't have fat folds or double chins. They also don't have lips or eyelids. Muscle…
I am strugling a bit with this. What would be the best way to create natural folds for a hanging flag ? That way so I could bake them to the low poly. Paint ? Sculpt ? Or is there another "faster" way ?
Hi! Because i love Unreal Tournament, i modelled the Classic Flak Canon from UT 99. I know that there are missing some details like the Ammo Display or Details on the magazine. Maybe i will bringt this to the end. Please tell me what you think (Pictures made in the DDO Previewer):
Anyone can help me with this. The command is giving me an error Error = ( // Error: line 15: Flags must come before objects: -ed ) textFieldButtonGrp -buttonLabel "Browse" -tx $cfp -bc rsFileDialog rsTxtFld -ed true filepath;
Thanks everyone for the kind words and the great questions! Let’s dive in. Working in VR is truly like walking on a razor's edge. It’s a technical hell where every decision must be calculated ten steps ahead. Performance requirements (high resolution across two displays + high frame rates) leave no room for error, and you…
Is there a quick way (perhaps a script) to reset the floating window positions for max (and the same for maya). It can be a right pain in the arse faffing around trying to get the material editor to show up again after you unplug a second monitor.
Started to work on a floating island concept with the advice of a friend, I'm going to try and finish this with the least amount of assets as possible. I have the heightmap and the masks for now. I should be able to reuse some of the vegetation from previous projects.
Hi there, here are some feedback on the portfolio :) Gear of war inspired tower barricade: Looks good to me, nice texture, shapes, and detail. Definitely my favorite piece in the portfolio. If I was looking at these models I'd really like it if there were some examples of wires and materials to get a better sense of your…