Hi everyone! I've been working on this piece and wanted to get some feedback on it as I start to polish it up and take it to completion. Any help would be greatly appreciated! http://syncsketch.com/playground/a599d0e8e8f347c593a74cf4439ccd4c#83093
Awesome stuff, unlucky on the being fired part though :( Do you have any tips, tutorials or help you'd like to provide us with? I'm a pretty novice modder at the moment, especially at texturing, your work is brilliant! Definatly industry standard.
Hello everyone, I don't post here often but hopefully from now on I'll be able to post some more stuff. Anyways this is a fantasy cannon I am working on any suggestions or creative criticism is welcome.
Hi guys!! This is my entry for #Retrogasm 2019 It was a big challenge to play this character and I learned a lot during the process. I am very happy to finalize this contest. For more imagens, wireframe and marmoset viewer click on the link: Ike_FireEmblem
Hello! I've been out of the 3D asset-making game for a few years and I've trying to get back into it and learning to adopt a new workflow with Maya and Substance Painter. I'm aiming for the realistic PBR style used in AAA games so I'm hoping to be pointed in the right direction. One of the things I'm concerned about right…
Decided that it was time for me to actually do a scene. Current Progress in Unity 5 Blockout: With Baked Tiling rock sculpt (no albedo), tessellated using a height map in marmoset: I am thinking that I will assemble the final scene in Unity, I will just have to write a tessellation shader really quick since it doesn't come…
I have a biped upper arm in a master rig. I have a sub rig where the x and y rotation are separate bones (mechanical). Since bipeds wire parameters aren't really exposed AFAIK, I have a dummy object that I wired the x and y axis of these sub-objects to (works fine). Now, I attempt to orient constrain this dummy to the…