Hi, this my first time posting here in Polycount, and my first time creating a set for dota2, it's also my first time creating anything in 3D so yeah.. im a total noob xD anyways im posting the concept of Dota 2 set that i will be creating so i could get some opinions and maybe some constructive criticism.
I'm trying to create a "laser wall" in Unity that's similar to the reference image below. I'm thinking about modeling a plane that has the desired shape, creating an emissive texture for the laser effect, putting a material with Particles / Additive Shader, then using a script to animate the intensity and noise to make it…
Hello, because I always had problems with the icons in my own game and the creation of icons in other programs is more time consuming, I have created a user interface with which you can quickly and easily create your own icons internally in the Unreal Engine 4. Now available in the UE4…
Hello guys, I am currently trying to create a mountain range for my terrain project (using Instant Terra, but if you are using other software please share your approach still!) but I am struggeling with getting it to look belivable. What I am aiming for is something resembeling this: The closest I have gotten is this: As…
Thanks Gibson! Here's another update. List of changes: - I have textured the building and brought the whole environment into UDK - I have tested different ways of making seams less noticable Screenshots: Description of progress: I've made quite a lot of changes since the last update. Mainly I've been focusing on texturing,…
This tutorial has been written originally in French, here is the Google Translate version (french version: https://zestedesavoir.com/forums/sujet/6759/guide-la-creation-de-textures-pour-les-jeux-video/ ) We will see in this guide how to create a stylized texture of professional quality for a video game. We will need to…
I suggest you read both the below link, as well as the encyclopedia 3py0n created (it's taken feedback from many people to get it to where it is) http://www.polycount.com/forum/showthread.php?t=136390&highlight=pbr Also, the marmoset ones are some of the best you'll find. Also linked in 3pyon's thread:…
Hi guys! It's me again! I was planning to integrate my 3d weapons into unreal engine 5. While I do that I want to create some basic animations for Unreal Engine's mannequin skeleton. I was using some old rig for 3ds max's mannequin rig. Here is the link…
Hay, I spend alot time watching videos looks like know how to start creating my game (All game is already in my head i just need to make it). So... Started with landscape (Using rec. size "1009x1009"). Done my main mountain and started to add textures for painting it :) yeaa... (Texture sizes 1024/2048 format .tga) Done…
I'm using a script to create points in the vertices just by changing the ID number creates the points.The question is how to create a menu where the user can add the ID number where the point is going to be created? fn attachObjectToVertex objToAttach targetMesh vertexIndex = ( controlador= attachment() pot.pos.controller…