okidoki Thanks for interesting links but still sounds like a toy not very relevant to actual game art production. Same as Metaballs. Rather an interesting toy. I am for example still waiting when Designer would get any convenient manual touching/finishing tools or otherwize Painter get something like node based level of a…
Both of you need to understand what freeze subdiv is: From Zbrush docs "Tool > Geometry > Freeze Subdivision Levels If you wish to change the topology of your model’s lowest subdivision level (the base mesh), enable the Freeze Subdivision Levels mode. When enabled, ZBrush will automatically store all subdivision levels and…
i would take the advice above i would also add that if you want to work in a studio at some point. dont get into freelancing. i made the mistake of thinking getting experience through freelancing would help me get a studio gig. it actually did the opposite :( studios will not hire you for entry level junior rolls if you…
Games Level Designer As a Games/Level Designer you will apply experience developing mobile game and working with a talented team of game developers. Your work will enhance the player experience by scripting interesting encounters and small side quests to simulate a living world. You do this by creatively using existing…
Sure. To be fair, since doing the maps at 4K, the issue doesn't look to be much of a problem, and some areas are hidden anyway. But I've taken a mid poly (sub-div level 3 in ZBrush, I think) and some parts don't appear to be matching up very well. The collar area also needs a bit of a bevel to avoid this baking issue at…
Video game world building is an
increasingly complex process - one that demands designers think big before
fashioning the fine detail that will ultimately enable the creation of truly immersive
and interactive levels. Seasoned Naughty Dog environment artist and CGMA mentor
Andres Rodriguez discusses the blocking process…
Hello all, this is my first post here and it features a level I designed for Uebergame called Pazifik Watertown. It is inspired by an old custom map I made for the game FarCry 1, where I piled a lot of wood cabins on poles on the water, which turned out to be a nice small deathmatch map. I chose to do it as a contrast to…
Hello everyone, Today I am posting to try to solve a question that I have been carrying with me for a long time, and truth be told, I would like to be able to resolve it in order to create my environments with more confidence and security, or at least shed some light on the matter. The question is related to finding the…
Take the following with a pinch of salt, I'm good enough as a junior... Not a senior, but anyways... This is what I kept in mind for my portfolio and that's what DICE liked about it. Versatility/flexibility: You can work with different level editors and its tools. You also know what happens around you because you have a…
My summary would be: A level is a discrete section of a game which has a beginning and an end, and does not comprise the entire game. Therefore I'd suggest that a game like an MMORPG like World of Warcraft doesn't really have "levels" as such, since it's all tied in as part of a big interconnecting world that the player…