It tough for me to discern. I am unsettled by how restrictive, straining, and unbalanced the forms appear while also disliking the silhouette. The appearance of inconvenienced suit movement and spacial locomotion bothers me but think is unrelated to the solution, I think it helps add to the design's element of…
when you bring up a quad menu it has a square in the corner of the menu title bar right next to the cursor - that is the "repeat last command from this quad" button 4. ring and loop do have hotkeys - they're called select edge ring amd select edge loop in the customize UI thingy - dunno what the defaults are because I…
Well, cheap filters are cheap! I have a $20 set of 77mm Vivitar UV/CPL/ND4 that are just fine. Would $50-100 filters be better? Probably, but would I notice the difference in real use? Probably not. Step up rings are on option, but then you've gotta bring step up rings, or always have them installed on your lenses. If your…
Cheers guys :) Moutrave The planet is made up of a few spheres meshes. One sphere for the planet itself, another for a lightly larger ball of dots around it and another again, and then one massive sphere for the dots around the statues. It's using a very cool holographic style shader i found on Eat3D by Ceribral, using…
Concentrate on the Right side Menü under Model Tab and use Modo Layout with Top and Front View and 3D. Top and Front View is good for correct placing and Grid Snapping aka correct measurements. 3D View more for Selecting and Overview. IN your picture you see the left Menü, its not relevant in the following process because…
I'm on Maya 2022.1, and the MtoA Arnold Integration. I was working in the hypershade window and toggling between Arnold and the other rendering engines, and I got an error: // Warning: [gpu] device 1 is out of range // I did a google search to figure out what it means but there are no results with that specific error. I…
King is hiring! King creates casual, social games and are the #1 biggest games developer on Facebook. If you like the art styles of facebook/mobile games like Candy Crush, Papa Pear, Pet Rescue and Bubble Witch, and have a portfolio showcasing something similar, then go ahead and apply. The following positions are open:…
When setting the "Out of Range Type" in the curve editor to 'loop' it'll allow an animation to loop as many times as the timeline length will allow. But, if you're storing multiple animations along the timeline the loop takes the hidden parts of the timeline into account too. Is there a way to make the Out of Range Type…
Max has a few different ways to generate renders. Some of them pull their file format and weather it renders a single frame or a range, from Render Setup Window (0) even if you aren't using it to render you still have to set those options, COMPLETELY backwards and broken but its not surprising... Also if you are rendering…
So I'm trying to do a couple of different things, all with the same result. I'm attempting to give a particle a set of value ranges over time, but it doesn't seem to work. I'm using DistributionVectorUniformCurve as it appears to be the only curve that allows a series of min/max values over time. The idea is that, for…