Job Title: Animator Ideal Candidate: Animator who understands the video game 3D pipeline inside-and-out and thrives in a small team environment. An individual contributor with strong written communication skills and ability to self-manage and stay productive while working from home. Location: Anywhere. Fully remote…
Hey guys - just curious what your thoughts are on maintaining remote jobs at studios rather than moving for jobs? I currently live in a city that does not have a big game dev scene and most of the jobs would require me to move. Ive managed to work remote for a couple studios the last few years while living here, which has…
Hello, and welcome to Polycount! The language to use here is English. Usually an automatic translator will do a good job, if you're not fluent. Posting in English will remove a barrier for people, so you're likely to get more responses. (Italian is a beautiful language though!) Can you post a screenshot of the error you…
Greetings polycounters! I'm in a bit of a dilemma, and I wanted to hear your take on it. I currently consider myself a 3D artist (Mostly props, buildings, with a bit of environments) and I am currently unemployed. To add to the problem, circumstances mean that I can't work on-site anywhere and that remote-work is my only…
Souls-like game with a focus on hyper-realistic graphics and immersive gameplay. The game is being developed using Unreal Engine. Position Details: * Role: Senior 3D Animator / Senior VFX Artist * Type: Full-time, Permanent * Location: Remote * Project: Souls-like game * Responsibilities:* For 3D Animator: Creating…
Hey guys, I've got an old iPod Touch 1G that used to successfully run UDK Remote without any issues at all. Due to apple completely irradicating my device, I have lost UDK Remote because the minimum version is: 5.0.1. I have contacted Epic regarding an IPA file of the first version of UDK Remote for older devices, to no…
I see some job postings where studios say they have both remote and in-office jobs. How does that work? Is every meeting on Zoom regardless if you're in the office or at home? Im just used to either in office or remote, but not a mix of the two. Just more curious how studios handle that.
Thank you for the review i'll modify my scene, and those learning resources are great! I’m not too attached to the black bars, so you’re right,I can just remove them. Thanks again! : )
I have been working fully remote for the last 3 years so I'll try and share my experience and what I have seen in the industry job offeres that hit me up recently: so counterplay is a fully remote, small to mid sized studio of ~100 ppl, we have people all over the world but generally in US/western europe timezones so there…