does merging subtool in zbrush really make you lose detail? if u merge them all at highest subdivision level and discard the levels to highest only while merging? i would merge all the subtools, export as obj, retop (whatever tool u prefer) and then also as panda recommended uvs, baking... and for baking i wouldnt even use…
I would like constructive cricitism on my recent sculpt. First I'll explain the process of my modeling in hopes that people can give feedback there too (like if I've done a certain step inefficiently) The character I sculpted is from Re:Zero Regulus Corneas. The main reference image and the pose I followed is here. However…
If it is something huge like a space ship then the strategy of choice currently is to make aggressive use of tiling textures and decals. Modeling in larger bevels as needed. You should check out this thread. This obviously requires a lot of design considerations. If the object is merely "large" then you could just use…
Maya has no target weld. I use two different merge verts settings in my shelf with different strengths. One that will merge verts based on their average distance from each other no matter their location and one that will only merge verts in very close proxmity. I've grown pretty fond of snaping verts using "V" and then…
@Eric Chadwick Thanks for merging the topics and moving them. I appreciate the effort and can only hope that the appropriate audience e.g. "employers" looking for work will somehow find their way to reading over the discussion. Also, I don't expect forum moderators to be negotiating work rates for industry professionals. I…
Here's my idea to do this entirely in Zbrush. 1- organize/merge your hi-poly sculpts so that each bake-able piece is a subtool. 2-Import your low poly Uv'd models and arrange them above their corresponding hi poly sculpt so you can easily merge them down into that same subtool. Be sure to polygroup each lopoly model before…
Hi there @Jerc, thanks for chiming in. "Stock contains 250 millions images, and there are hundreds of thousands of artists out there which name could potentially be included in a prompt, it's virtually impossible to catch them all and sometimes bad actors slip through the cracks..." But that's the problem right there. It…
The reason I'm asking is that lately I've been trying to get a little more back into Blender for my game art. Now either I don't know how hardening lowPoly edges is called in Blender or it still does not have proper support for it. Well, at least not if I understood the whole thing wrong until now. Blender lets the user…
just select all objects,- move it aside and merge it to 1 block, alternatively you can use this script [php]try( disableSceneRedraw() for i in 1 to selection.count do Try(ConvertTo Selection Editable_Poly)Catch() baseObj = selection[1] items = #() for s in selection do append items s for i in items do ( if (i != baseObj)…