Is the game play more like ME2 now or is it still very similar too Dragon Age 1? If it is more like ME2 then I will defiantly pick this up. But if in the end it is too much like Dragon Age 1 I will pass. Also hope the game isnt a crazy 60+ hours to beat it. 30 on ME2 was perfect for a long game without dragging on. Games…
HI all, I would like to share with you a tool that I recently published and made available for free on my Gumroad. The Merge Packed Texture Set Utility is a Sbs/Sbsar file that allows you to combine different texture sets and automatically packs the greyscale channels into a single RGBA texture. Usually being a tedious…
I don't think either is objectively worse. And I don't think most people think men are intentionally oppressing women? It's a systematic prejudice that's built into our society and into our worldviews and many people never have that challenged and don't even realize it. There are probably extreme feminists who blame it all…
Hey everyone, I'd like to document the progress of Mer-Mates, a collaborative art project that gemmasuen and I have started. The aim of Mer-Mates is to gain xp creating fun stylized designs and ultimately model up a sketchfab or marmoset viewer diorama. So I'll start off by sharing the idea Gemma sketched up for the…
Things like doDelete should be avoided (there are exceptions but I will not go into details here). It is not a MEL-command but a function call to some MEL script, meaning it's better that you learn what said script does (hint: many scripts do a lot of things you can live withouit). You can find out what script by using the…
I'm writing a code to make the CGToolkit's art of rigging arm in MEL. It was going just fine. I got my IK/FK switch set up, had the elbows constrained, and the wrist working quite easily. Then I moved on to the right arm, and here's what I got: ($armSideLong = "right" and $armSide = "r_") The right arm is broken at the…
Hopefully this is useful to people exporting stuff out to UDK from Maya. You can batch export your models which take the geometry name. Currently trying to figure out an elegant solution to renaming/checking again if name is correct. So make sure to name your objects otherwise you are gonna get pSphere9000 :P Anywho here…
I'm redesigning the legs to look better but the overall look and feel will stay the same. That's why the toes currently aren't connected. The final look will have legs that look a bit more dexterous than the big dog and keep the wheels in the legs. The problem with that concept is that it is literally the big dog prototype…
I am seconding what Fabi_G said. Your character has two right legs and one has 6 toes. This is not a small thing to miss especially when your whole generated concept is a character. That speaks volume of how developed your eye is to spot anatomical inaccuracies. If your goal as you say is to learn and improve : Start with…
Greetings, I want to automatically merge two 3D models. Inputs are two models and distance(ex. 3cm or 0cm). For example, model X is man with right hand streched out, model Y is man with left hand streched out and distance is 0cm. Output is model with X+Y merged - two people shaking hands. is there anyway to do this with…