I must correct you on this , Crysis island is 16 x 16 kms (256 sq km 98 sq ml ) and Red dead Redemption map is 9 x 8 km (72 sq kms , ca 27 sq ml )... Oblivion map was 40 sq km (10 sq ml ) and the Skyrim map is stated to be about the same size ...
Ah cool British, well done ;) The reason I say that is there are some many social meet ups you should go to and start networking and Britain is really easy to get around compared to other places in the word due to the short distances, trust me!. We huff and puff when we have to drive for 15 minutes to get to work, in…
Hey @Mark Dygert - I think I mentioned that rule above, search for 'crossing the line'. When I get a chance I'll sit down with my Resi Remake HD screenshots, but I'm pretty sure there are multiple points where the devs / directors go "continuity editing is for losers" and stomp all over the 180 rule. Which is kinda…
rooster: I haven't tried using this method in a full production yet, I'm still in the experimentation phase with MR. But I'm in the process of developing some FMV's (pre-rendered cinamatics) at work for our next project, so eventually I'll give this a shot with a real scene and see how it holds up. We used scanline…
Hey guys. possibly you technical artist types may know the answer here as well . one of my Co-Workers wants to make the switch from what he is doing now,to videogame programming. I said id ask around at polycount which goes as far as making a post . The basic question is what should he be learning? and what should he…
Hello so I've made a .py script for Maya that listen for the operation of polySplit and after the node was created if the Crease Set Editor is opened and you have a set selected will automatically add the newly created edges to that crease set. So far the script works well but I don't know what is happening when I hit Undo…
ha, nice pacing :D Ghostscape: I might give that a try, I have some ideas regarding it also regarding the issue with the limited smoothing groups. A way I could think of would be to calculate a centroid per UVshell in 3d space (some average single 3d point XYZ thats in the volume center). The shuffle the shells in order in…
Hello My name is Jim Tankersley, I am the creator of my own independent game company Nexus Games. My small team and I are creating a new game that we as a team decided upon which is a platformer with several RPG aspects. The game is still in the designing phase, all team members inputs are important as well as the games…
Web Developer (Interactive 3D / Three.js) Location: Remote Company: HeartStamp Type: Fixed Bid Contract ($USD) About the Role We’re seeking a Web Developer with deep expertise in interactive 3D experiences — someone who can deliver buttery-smooth, ultra-realistic scenes that scream luxury. You’ll be responsible for…