As a Server/Backend
Programmer at YAGER you will work on Dreadnought (www.playdreadnought.com), an awesome and
exciting AAA F2P project with an international team of highly experienced and
talented developers that are passionate about their work. Responsibilities - Implement and maintain our online services - Collaborate…
About the
Company Deep Silver FISHLABS is a Hamburg-based developer and publisher of
high-quality video games for mobile and stationary platforms. Since December
2013, the studio is part of the Koch Media Group, a world-leading producer and
marketer of digital entertainment products such as software, games and movies.
The…
macroScript explode_by_matid category:"Claudes Utils" tooltip:"explode by material id" ButtonText:"explode" icon:#("Standard_Modifiers", 22)
( fn explode_by_matid poly del_original = ( matids = #{}; for f = 1 to poly.numfaces do matids[polyop.getFaceMatID poly f] = true; for matid in matids do ( poly.selectByMaterial…
Wednesday i have i intern recruitment drive 9-6, get home for 7:30, eat by 8. Meeting in the Vip section of a club i do graphics for, in particular we will be discussing the halloween event and it's formal wear meeting... formal... wear for, mal... weaaar MOTHERF*****S F*** F*** F*** F*** So yup, great halloween for meeeee~
http://paintedover.com/uploads/show.php?loc=11&f=powersword3.jpg is the hilt to a powersword or what it think is one. and here is what is done of it wtih reference. http://paintedover.com/uploads/show.php?loc=11&f=powersword2.jpg and here is my poweraxe http://paintedover.com/uploads/show.php?loc=11&f=poweraxe4.jpg…
There's not just quads but n-gons too (imagine a 12-sided face, for example, it's 12 edges in a closed loop). The three.js loader is probably triangulating that model for you. In some formats the faces with more than 3 edges are described right there, like in the .OBJ format for example: f 767 773 748 750 768
f 749 751 750…
I wish I could help, I have a similar (maybe the same) problem with my foliage in the November 2011 and July 2012 UDK builds. The foliage in my scene was completely un-shadowed. I tried changing the shadow quality to high and it didn't work for me. http://imageshack.us/f/443/foliageshadowerror.jpg/…
I just wanted to share the links to our various forums for Unreal, CryEngine, and Unity. Some people may be more interested in them now as the new engines and tools get release. Unreal Tech Talk: http://www.polycount.com/forum/forumdisplay.php?f=63 CryEngine Tech Talk: http://www.polycount.com/forum/forumdisplay.php?f=64…