Looking for animators experienced with Cascadeur. This includes setting up and using rigs, cleaning up mocap/autophysics, and overall familiarity with the workflow. We're a small studio looking at using an emerging technology to improve our workflow. Send me a dm at Blank Mauser#0241 if you're interested.
I've made a virtual version of the physical blank subway car and it came in at around 23k polys, not too high, not to low, since it is supposed to be easy to customize.