if you want to see something truly terrible try and find a cinema showing "the assasination of jesse james by the coward robert ford" then come back and say national treasure 2 is all that bad.
Thought this might be helpful to you guys: http://stats.dota2.be/herostats/recent If you sort by matches you can see which heroes are the most popular and get an idea of who might be a good hero to do a revamp for. Note that some heroes are new such as phantom assassin and chaos night so their numbers are a bit inflated.…
i always thought GOD of WAR could be made and split into different story lines and not just focus on greek mythology kinda like how assasins creed takes place through multiple historical periods :P
Well I sorta agree on the combat...I thought Assasin's Creed really nailed combat of that style. Had a lot of control and a good bit of depth to it (and was pretty much on two buttons and one stick).
Hello, everybody ! I'll enter with a new concept skin for Ahri ! I think that all assasins champ' must have this skin ! I'll update later my idea ^_^ Feel free to follow if you are interested !
I have to second that question, if so they wasted alot of UV space and that's certainly not typical for Blizzard. on topic: The new texture gives me some great Assasin's Creed wibes and I realy love that. Keep 'em coming! :)
Shooting games are fun But I too crave something more Assasin's Creed Bioshock (although a shooter) Splinter Cell Conviction They all look interesting to me. And if you haven't played shadow of the colossus, you're cheating yourself
Moar shameless crossposting! Finished the Phantom Assasin weapon I've been working on with Alextz91! Hope you guys like it, any feedback is appreciated and will take it in to account in my next item :D Give it a Like&Fav if you wish!.
If you don't want to use Chuggnuts tools, try Fat Assasins' scripts. The most useful ones for me have been horizontal and vertical align, bind them to a short cut key and you'll have straight edges instantly.
It is a massive ammount! I can't believe, how can a modeller to deal with such number of polygons? But as I've seen some wireframe such this one from the cinematic trailer of Assassin's creed black flag http://www.fxguide.com/featured/how-digic-made-the-assassins-creed-iv-black-flag-trailer/ the polygon count seems to be…