"For example I had reservations about this perspective since I didn't find it being applied accross the board nor could I understand why matching a games screenshot was a prerequisite to being hired as a student." Come on ... No one is talking about "matching a game's screenshot" or it being a "prerequisite" (although that…
klunk is completely correct about needing a full vector field - the data has to be continuous and smooth or all manner of stupid shit happens in the gaps the best "don't need to write a special tool approach" I've found is to use a hair sim, apply a material that writes out the derivatives along each hair (arnold has a…
I was looking at macbooks when I was looking for a laptop as they had the better laptop graphics card in them at the price range I was looking in. I ended up finding a better laptop over at newegg. The only point the cheapest macbook beats it on is battery life.…
Okay, this may or may not work. It's a TV show quote. Famous show, everybody knows it. But you have to name the character who says it, and maybe the episode title if you're a complete geek. "It's, uh.... it's green." Go. /jzero
Hi everyone! I’m from Korea and currently studying game design on my own to break into the industry. I actually graduated with a bachelor's degree in korea Architecture, but I decided to transition into games because I find this field much more exciting and fulfilling. I have a quick question for those based in Europe or…
I think this is a great improvement! It’s now very clear what the main focus of the image is. :)@Araka Personally, I’d suggest not getting stuck on one project for too long. You often learn more by taking the lessons from this piece and applying them to a brand-new, smaller project. That said, if you feel there's still a…
Despite the possible fixes, it's best not to worry about minor shading issues like this early on in the modeling process. Usually these little things are not at all noticeable in the materialized surface, and totally not worth the effort to fix at this point. Complete the texturing and import into your renderer and apply…
Hi! Your work looks really good, I especially like the Hilda project, it reminds me of an unpixellated version of something I would see in A Short Hike. The advice I got when I was applying for jobs and curating a portfolio was to pick 3 or 4 of your best projects and cut everything else, then after you have more good…