Thanks so much guys! :) Comments make me all warm and fuzzy on the inside... >.> <.< Next - yeah there is padding on it. Padding of 4 on a 4096x2048. 16?! Really? I had a senior character artist tell me a padding of 4 covers most mips. Though I did experience a small issue. I think bumping it up to 6 would have covered it…
welcome! nice anims! I think the pickup could be clearer, I'd delay going into hip position a few frames until the slide is closed or almost close. instead of starting as soon as the hand releases the slide. on the hip and sight fires the sight return to target feels slow, you gave it around 17 frames @ 60fps, if you look…
As a Lead Game Designer you will play an important role in driving design initiatives of our games. We are looking for an organized and self-driven professional who will be thrilled to orchestrate and lead game design to its full potential. Job Description/Responsibilities: 1. Lead Game Design with responsibilities for…
That steampunk soldier doesnt look too greatly optimised, i can see alot of areas where polys can be taken out. For example the legs are only 4 sided but the arms are 6 sided, you could take them down to 4 or 5 sides without losing much silhouette. The circular parts on the side of the head can also lose a few edges as the…
Too much Silent Hill... I loved Silent Hill 1/2/3/4, nothing to say, but it's not Resident Evil... Where are the Resident Evil games CRAPCOM used to make back in the days... ? Not that RE4 would be a bad game by any means... but it's just another genre... Just take a look at RE Remake/Zero those were amazing games. Beats…
Animated UV's: 1. Select the UV's you want animated, have them in the upper left quadrant already. 2. Go to Edit Polygons -> Move Component (you'll get a polyMoveUV node). 3. Key the values of the translateU and translateV at frame 0. 4. Go to the next frame, set the values to 0.5 and 0, and key it. 5. Frame 2: 0 and -0.5…
Hello polycounters! I am glad to be part of this forum and thats my first post there. I am an architecture student with love for 3d modeling and concept art. 6 months ago, i 've started to study about 3d modeling and 3dsmax with vray. That;s some of my personal projects i made. Hope you like it and let me know what you…
I'm a 3D artist for games with 6 years of experience. The last 4 as the character artist. Looking for freelance/remote/contract or part/full-time employment. I have experience with realistic and stylized characters, hard surface for weapons and props, handpainted and PBR textures. I also know how to rig a character [but…
That's because he rendered them with iray probably. OpenGL and Direct X would just make them invisible due to mip mapping until you move your camera really close. It's a thing that hard to do in typical PBR. There are few choices: 1. make each sparkle bigger 4-8 pixels each 2. make the hole texture not so hires 3. edit…