Inspired by Shotgun's thread http://www.polycount.com/forum/showthread.php?t=114791 I decided I want to see what 2d and 2.5d side-scrolling games people love or enjoy the level design in. Post an example or title of some side-scrollers that you think are well done, or just have awesome levels in which you really appreciate…
I'm doing a pseudo(because it have a certain deepness) 2.5D sidescroller, with a fixed camera So do it exist a way to move the character depending on the camera position instead of the player position? Like you push W to move forward no matter what position you are. Because if the guy face the right side if I push the W…
R7 will have a tool designed for this. * Until then you could sculpt a few grains (3-5, just for some variation in shape). Turn them into a single IMM brush (you can set it up to randomize or cycle which grain it uses). * Create a few tools that just have these grains loosely scattered around (use the IMM brush on a plane,…
Jam, I dunno if youre going to cover this in upcoming videos - but something similar that I really enjoy doing is 2.5D concepting in mudbox. Basically, something similar to what you are doing here, but using tools like bulge/flatten to make it a relief drawing. It's also possible to pull out big shapes out of the drawing…
if this is a tool and not 2.5D canvas, the best solution is export OBJ and use xNormal to bake in a square unwarped plane. I know you want to stay in zbrush to simplify, i also like that... but i found that export obj and have everything baked with xnormal (including polypaint) ends up being much faster and with better…
[ QUOTE ] How's that? My model is a 'tool'. To paint on it I need a different 'tool'. Once I switch to a new 'tool' my original model is locked forever- I can't paint on it. Please explain. [/ QUOTE ] Draw your model onto the canvas, and while it's still the active unit hit "edit". I forget what the key is, but there's a…
Here is what I would do. Make 4 or 5 of the actual bricks in zbrush. Then use zbrush's 2D tiling texture mode to take them, offset them, rotate them, and scale them into the same type of pattern. Then once you get them baked you can take it into photoshop and add in the nice color variation and whatever other tweaks you'd…
How did you do your texture and have you tried the MRGBGrabber brush(or whatever it's called...)? Did you use multiple meshes in the 2.5d canvas? I've found that doing it that way without layers really screws up the depth and doesn't even capture anything, in my experience. Having a base layer for nothing or a reference…
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For straight lines you could use rectangle masks, lazymouse, or projection master. For noise / pixillation, make sure you're not using the zoom document buttons. Those will zoom the 2.5d document, which would be similar to zooming in on Photoshop. Stick with the mouse navigation or the scale edited object button. Noise can…