What sort of camera are you looking for? in the $100-200 range you can get a nice, compact camera, in the $200-300 you can get a high end compact or or a wanna-be SLR, larger-frame camera. If you can give some more info there are a lot camera nerds here who will give you good recomendations I've got the year older version…
Hi Froggie!!! :D I live in Montreal, and I moved here from LA. I would say for the most part, LA is a lot better than MTL unless you're completely fluent in french (like Froggie), or young and single. Rent is a bit higher in LA, but the taxes in Montreal are the highest in North America. To give you an idea, if I made my…
just wanted to let everyone here know that Topogun is officially out and available for purchase. http://www.topogun.com/ if you already dont know what it does then be sure to check out the website.
My knowledge of normal map baking is still fairly limited, so it’s possible that I misunderstood some aspects. I’ll try to describe how I currently see it. First, here are some screenshots of the problem. LowPoly: Low Poly modifires: UV: (I have 2 udims as this model is part of the larger model of car with texel desniinity…
I honestly think the price is extremely fair for artstation pro, they are constantly adding new features to justify the price. The amount of server space and data transferred each month must cost them TONS of money, so of course they are going to need to monetize, it's a business, not a charity. I mean you could go the…
Hi everyone! I recently made a 3D model that need to be scaled in width and length separately with different measures. For this purpose I used a morph modifier, using one channel to target at the largest model and another one to the longest, so currently I have two channels that go from 0% to 100% (you can go beyond of 100…
Hey all, for practice i am planning on creating this car. I intend on making it as detailed as i feasibly can and making it game ready. Progress so far...
Yes it is always better to split off your alpha stuff if it is only a small % of the asset that needs alpha, the reason is simple, a 1024x1024 texture with 24 bit(standard) is 1/4 the size of the original texture, and a 1024x1024 32 bit(with alpha) is only 1/2 the size when compressed. So you're doubling the amount of…